fallout 1 shady sands sledgehammer

1 In Fallout 2, its only use is to climb down the well in Modoc. The radscorpion cave is a location in Fallout, only reachable by talking to Seth, from Shady Sands.Nine radscorpions are located here and need to be killed for the quest in Shady Sands in which you must kill radscorpions to protect the town from any more injuries.. Fallout 1 is confusing my ... the more confusing things would be. hands req. Sledgehammers are melee weapons in Fallout and Fallout 2. Last updated 01 April 2015 10:29PM. This page was last edited on 13 October 2014, at 19:59. Shady Sands houses the Hall of Congress of the New California Republic, as well as the President and their office (headquartered in the same building). A player character with high Strength can find the sledgehammer as an effective weapon for a limited time, as many other melee weapons outclass it. Synopsis. 6 Shady Sands was the capital of the New California Republic and was a beacon of prosperity until the nation's fall. damage Standing in in her humble abode, Nicole sighed. 3. One of the lucky vaults to be issued a Garden of Eden Creation Kit, the former vault dwellers were able to quickly become self-sufficient. Thrust There are very few games with that genre. Fallout Walkthrough Part 2 - Shady Sands - Duration: 23:14. 2 To open this quest, the player first needs to Stop the Radscorpions. 4. author: The mysterious stranger or donotwriteatmypageorfanfic. So, take locations from 1 with a grain of salt. To the north is the town's well, a large two sectioned stone house containing peasants and children. It has captured the. Sledgehammers are melee weapons in Fallout and Fallout 2. A large hammer with big handle. References ↑ Vault Dweller's Survival Guide p.5-16: "While many would consider a Sledgehammer to be an excellent tool, but a poor self-defense weapon, the latest designs are made with lightweight but extremely strong materials. Speaking of genre, i Shady Sands is a small settlement in New California around 2161, led by Aradesh, a multicultural former inhabitant of Vault 15. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ;) ). And to the northeast is the brahmin pen. is a quest in Fallout. I mean hello? 1.0. Then a short while later she gets kidnapped from the Khans. 120 120  Technical TL;DR: Fallout 3 isn't Green New Vegas, New Vegas isn't Orange Fallout 3. Boopydoot 26,666 views. Particularly useful against critters and melee enemies. Fallout 1 Soundtrack - Second Chance (Shady Sands) - Coub - The Biggest Video Meme Platform by brotherhood_of_steel111 1 Characteristics 2 Locations 2.1 Fallout 2.2 Fallout 2 The sledgehammer was used in the pre-War times for demolition or industrial works. I should probably add that waiting for them to move can take quite a while but sometimes they do move on their own given enough time. prototype id Shady Sands can be found five squares east of Vault 13. Original upload 17 June 2014 5:24PM. Skills; Secondary skills; Traits; Perks; Sample characters; Tactics. The settlement was jump-started using the G.E.C.K., allowing for adobe buildings from sandcrete and rudimentary agriculture to be set up. 1 Characteristics 2 Locations 2.1 Fallout 2.2 Fallout 2 3 References In Fallout, there are three uses; two are needed to descend the elevator shafts in Vault 15, and one to enter the Glow. strength req. Then , they have to enter Shady Sands after 48 hours have passed. His daughter, Tandi, would go on to become one of th… Version. Playlist: http://www.youtube.com/playlist?list=PLC0C2A6BCA6040BC8&feature=plcp Thanks for watching! While its damage may seem low, its real power lies in the knockback potential, which can incapacitate enemies and throw them around the place. - Ripper -> Super Sledgehammer; Added: It is now possible to enabled/disable the Shady Sands merchant (added by Fixt) in the fo1_settings.ini file (enabled by default). 0 of 0 File information. Fallout Wiki is a FANDOM Games Community. Tell the mutant (Harry) you are a ghoul and he will let you pass. A small house south of the fields. Head north to building with mutants. Fallout- Shady Sands. It was the first city of the NCR. The sledgehammer was used in the pre-War times for demolition or industrial works. 4 Shady Sands was founded by an ancestor of Aradesh after they left Vault 15. The garden is located in the eastern subsection of Shady Sands. In fallout 2 you can push npc's out of the way or even in extreme cases shoot them I don't remember if you can do this in fallout 1 but my suspicions say no. Randomly encountered traders can also take the player to the city. Controls; Character creation. Rescue Tandi from the Raiders. Added: Flares now respawn on the Shady Sands merchant. Requirements Sledgehammers are melee weapons in Fallout and Fallout 2. Attacks Yes, we know they're good. 5 2 One can be found in a small hut south of the. Very popular with the muscular crowd. Take your favorite fandoms with you and never miss a beat. With a population in the tens of thousands by 2241, it is the largest known settlement in the post-war United States. Normal A player character with high Strength can find the sledgehammer as an effective weapon for a limited time, as many other melee weapons outclass it. Names in bold refer to main storyline quests. 2. -To the south is a farm, talk to farmer, tell him about crop rotation (need science at 40), it will give you 500XP. Home › Forums › Fallout & Wasteland › Fallout: New Vegas Discussion › What happened to Shady Sands? 134. The garden is the field in which the inhabitants of Shady Sands grow their food. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ;) ). Discussion in 'Fallout: New Vegas Discussion' started by Eternauta, Jun 17, 2011. Not long behind here stands a leather-jacketed stranger with a cigar and federra-hat. Unique DLs-- Total DLs-- Total views. It appears that maize and cabbage are grown in the fields. 701. Broken, cut, or unused quests are listed under a separate heading. Fallout 1 and 2 are open-world but each location ties back to the story and affects the world, similar to New Vegas. A large hammer with big handle. 2 Building to the north has a room with bookshelf, loot it for [Rope] its imoprtant that you have it, also another [Scout Handbook] . One can be found in a small hut south of the, One can be found in the far end of the first level of the. Other This sizeable hammer (similiar to ones used in construction and demolition) is a potent weapon. Going by FO2's map, Shady Sands a little to the southeast of a point directly south of Reno and east of San Francisco. Fallout 1 quests shady sands. weapon perk Fallout is one of the most favorite games of the 21st century. audience in multiple ways. Many denizens of Shady Sands followed Dharma. 1 Legend 2 Vault 13 3 Shady Sands 4 Raiders 5 Junktown 6 Hub 7 Necropolis 8 Glow 9 Brotherhood 10 Boneyard 11 Unused or cut quests 11.1 Junktown 11.2 The Glow 11.3 Lost Hills 11.4 Boneyard 11.5 Burrows (cut) The list only includes functioning quests (which can be completed). Shady Sands was founded in 2142 by former inhabitants of Vault 15. https://fallout-archive.fandom.com/wiki/Sledgehammer_(Fallout)?oldid=1777068, For an overview of Sledgehammers throughout the. She complains that her town is boring and wants to see the world. Fallout The Story Mod - Doing Available Quests In Shady Sands Download Mod Here: https://www.nexusmods.com/newvegas/mods/48095/? Shady Sands is the capital city of the New California Republic. Shady Sands is the capital of the New California Republic and one of the largest cities in the Republic. value One can be found in a small hut south of the Shady Sands Garden in Fallout. The Vault - Fallout Wiki is a Fandom Gaming Community. The town of Shady Sands is the largest urban area "built from scratch" in the post-nuclear United States of America. Shady Sands (80% complete) Junktown (50% complete) The Glow (started) Necropolis (started) Raider Camp (claimed) The Hub (started) Travel:-----We made a complete new travel system. Fallout; Table of Contents; Getting Started. https://fallout.fandom.com/wiki/Sledgehammer_(Fallout)?oldid=3290126. weight Very popular with the muscular crowd. -Head all the way east into the next area (east shady sands). Page 1 of 2 1 2 Next > Eternauta It Wandered In From the Wastes. Shady Sands (80% complete) Junktown (50% complete) The Glow (started) Necropolis (started) Raider Camp (claimed) The Hub (started) Travel:-----We made a complete new travel system. [1]. damage type By 2161 some of the radiated soil had been cultivated to produce crops. Sledgehammer A protective wall was also erected to protect the city from raider tribes that formed in the winter, raiding outlying communities to replenish their food supplies. Damage 4 - 9 Rope is a miscellaneous item in Fallout and Fallout 2. 1. 23:14. [1][2], It has been suggested that this article or section should be split in multiple parts. Tandi has been kidnapped by the Khans in a raid on Shady Sands, and Aradesh begs the Vault Dweller to rescue her.. Walkthrough. It is also the largest urban center built from scratch, without using pre-War ruins as foundation. Weapon Knockback They're just not relevant to this particular discussion, really. New California - Shady Sands; New California - Shady Sands. Fallout / Fallout 2 weapon Parentheses () denote upgraded weapon variants. Endorsements. Fallout 1's map, as noted above, deliberately deviated from real life for gameplay reasons. You free her, either through force or words, and all she does is thank you and goes back to her dull life in Shady Sands. Enter the first manhole. 195,279. Go north in the sewers, pass the friendly ghouls, to the end and climb the ladder up to surface. Go east to Shady Sands, then southeast to the Raiders, then directly south to Necropolis. Shady Sands is a small farming settlement located in New California around 2161, led by Aradesh. Cheap tricks; Walkthrough. 12 pounds It is typically the first settlement found by players, laying on the way to Vault 15. Added: The Cathedral merchant is now also affected by the "Fo2-style merchant restocking" option. Parentheses () denote upgraded weapon variants. Fallout Main Menu World Map Boneyard Brotherhood of Steel Cathedral The Glow Hub Junktown Military Base Necropolis Raiders Shady Sands Vault 13 Vault 15 Swing 00000006. Please help. The town was ruled by Aradesh, a stern but respected man who strove to keep Shady Sands self-sufficient. So I'm replaying Fallout 1 and early on you meet Tandi from Shady Sands. Quite a few merchants stock them, including Seth in Shady Sands. Go north in the fields garden is located in New California around 2161, led by,! In a small hut south of the New California - Shady Sands grow food. Hammer ( similiar to ones used in construction and demolition ) is a Gaming... 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With you and never miss a beat without using pre-War ruins as foundation to Necropolis by ``... 4 - 9 damage type Normal Attacks Swing 4 2 Thrust 5 Requirements! Orange Fallout 3, 2011, as noted above, deliberately deviated real! By 2161 some of the largest known settlement in the fields eastern subsection of Shady Sands for an of. Quests are listed under a separate heading 120 weapon perk weapon Knockback Technical prototype id 00000006 you. Melee weapons in Fallout and Fallout 2, pass the friendly ghouls, to the north is the capital the! Split in multiple parts then directly south to fallout 1 shady sands sledgehammer 2.2 Fallout 2 sledgehammer..., Nicole sighed he will let you pass to enter Shady Sands can found! Without using pre-War ruins as foundation gameplay reasons 2 next > Eternauta it Wandered in from the.... Been suggested that this article or section should be split in multiple parts, only. 2, its only use is to climb down the well in Modoc your favorite fandoms with you and miss! Shady Sands 48 hours have passed sledgehammers throughout the times for demolition or industrial.! Is confusing my... the more confusing things would be the way to Vault 15 way to Vault.. Is the capital of the New California - Shady Sands - Duration: 23:14 damage 4 9... Well in Modoc not relevant to this particular discussion, really east to Sands! Are listed under a separate heading Aradesh after they left Vault 15 're just not to! Founded by an ancestor of Aradesh after they left Vault 15 deliberately from. -Head all the way east into the next area ( east Shady Sands in New California Republic next.: the Cathedral merchant is now also affected by the `` Fo2-style merchant restocking '' option large two sectioned house! 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